Stardew Valley Might Not Have Been Made If Nintendo Owned Harvest Moon

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Summary

  • Stardew Valley was inspired by Harvest Moon, taking acquainted elements and improving them.
  • Nintendo's suit against Palworld for patent infringement whitethorn wounded creativity and competition.
  • Nintendo has a agelong past of utilizing its wealth and powerfulness to stifle developers and others successful the industry.

Palworld was to Pokémon what Stardew Valley was to Harvest Moon. These games took basal gameplay elements that seemed similar they shouldn't beryllium owned by immoderate 1 radical and improved the look to marque a amended game.

Stardew Valley fans are fortunate that Nintendo doesn't really ain Harvest Moon because, fixed Nintendo's Palworld lawsuits, their favourite farming sim mightiness person tally into occupation years ago.

Stardew Valley Was Inspired by Harvest Moon

The instauration of Stardew Valley is intimately tied to the Harvest Moon series, which has been astir for a agelong time. The game’s developer, ConcernedApe, has said that Harvest Moon was a large inspiration for him. He loved the series’ cozy workplace settings and the mode it mixed farming with beingness simulation. However, helium besides felt that aboriginal Harvest Moon games weren’t arsenic bully arsenic the older ones due to the fact that they became little creative, gave players less choices, and forced them done long, boring tutorials.

The classical Harvest Moon acquisition is each astir moving a farm. Players had to turn crops, rise animals, and get to cognize the radical successful town. These games determination slowly, letting players instrumentality their clip to physique up their farm. Later games started adding much restrictions, similar forcing players to travel a acceptable communicative oregon making them spell done agelong tutorials earlier they could truly play. Stardew Valley fixes galore of these issues. It keeps the aforesaid basal farming mechanics but makes everything smoother and easier to use.

Stardew Valley besides balances its pacing well, mixing dilatory farming with different amusive activities similar exploring, crafting, and talking to villagers. It besides adds other things to do, similar fishing, mining, and warring monsters. The farming sim has benefited from Stardew Valley. However, it's arguable that the cozy sim genre beryllium its popularity to this indie hit.

Nintendo’s Trademark Lawsuit Against Palworld Speaks Volumes

Nintendo’s beardown ineligible enactment against Pocketpair, the workplace down the monster-collecting crippled Palworld, shows however analyzable and risky intelligence spot extortion tin beryllium successful the video crippled industry. Stardew Valley received nary suit notices contempt openly being inspired by Harvest Moon.

The lawsuit, which started successful September 2024, wasn’t astir copyright issues, it was astir patent infringement. This is an important quality due to the fact that Nintendo didn’t conscionable spell aft evident similarities successful however characters oregon designs looked (which would beryllium a copyright claim). Instead, it claimed that Palworld copied specific, patented crippled mechanics, similar however monsters are caught and moved around.

Not galore would deliberation that basal gameplay mechanics similar question would beryllium the issue. Instead of warring Palworld, Nintendo is warring each crippled that is adjacent to Pokémon Legends because that's the company's task into the 3D space. In my opinion, immoderate institution aggressively patenting basal gameplay ideas is atrocious for the gaming industry.

Nintendo’s lawsuit focused connected the similarities betwixt Palworld’s "Pal Spheres" and Pokémon’s Poké Balls and however players seizure and interact with creatures. Nintendo argued that Palworld’s systems worked excessively overmuch similar Nintendo’s patented designs, making it an infringement.

Nintendo didn't spell aft Cassette Beasts, a crippled that looks and acts acold much similar Pokémon than Palworld does. It went aft Palworld, a precise fashionable crippled that gave players the big monster-catching crippled they wanted.

Nintendo chose to spell aft a palmy franchise that could vie with its franchise, which reveals thing astir however the institution thinks. In my opinion, it is little astir stopping Palworld because of existent infringement and much astir making definite nary 1 tin participate a genre and vie with Pokémon.

Even Minecraft Wasn’t Completely Original

Minecraft was a immense success, but radical often hide that its beginnings weren’t each that original, conscionable similar Stardew Valley. Even though it became a groundbreaking game, its improvement past shows wide inspiration from earlier games. This proves however astute changes and unsocial plan choices tin crook acquainted ideas into thing wholly fresh.

Markus "Notch" Persson, the creator of Minecraft, has openly admitted wherever the archetypal conception came from. One large power was a 2009 multiplayer crippled called Infiniminer, which randomly generated worlds of blocks that players could destroy.

However, Minecraft wasn’t conscionable a transcript of Infiniminer. Minecraft's brilliance came from taking Infiniminer’s basal ideas and expanding upon them, adding cardinal changes that made the crippled consciousness wholly different. Unlike Infiniminer, which was focused connected competitory multiplayer, Minecraft started arsenic a single-player crippled that emphasized exploration and creativity. Persson besides mixed successful elements from different types of games, similar role-playing progression and endurance challenges, adding features that Infiniminer didn’t have, similar the quality to host a server.

Minecraft can't beryllium played similar Infiniminer, the aforesaid mode Palworld can't beryllium played similar Pokémon; they lone look similar. It would beryllium hard to ideate the Infiniminer creator suing Notch (if Infiniminer wasn't unfastened source) conscionable due to the fact that immoderate aspects are akin oregon due to the fact that the conception inspired Minecraft.

Competition Isn’t Bad Because Games Grow Through Imitation

The mode video games make implicit clip is hardly ever a consecutive enactment of wholly caller ideas; Stardew Valley, Minecraft, SimCity, and much beryllium that. Instead, it’s much similar a back-and-forth premix of copying and improving, wherever fashionable games often go the starting constituent for aboriginal ones.

Games similar DOOM and Quake were groundbreaking successful their time, but they acceptable up basal mechanics that aboriginal games utilized arsenic a foundation. Titles similar Half-Life and Call of Duty took elements from those earlier games but added their ain unsocial touches. Half-Life had story-driven gameplay, Call of Duty with its realistic subject enactment and the emergence of competitory online modes. Even though these games relied connected existing ideas, they inactive managed to make their ain style, making the shooter genre better.

This aforesaid signifier of borrowing and improving shows up successful galore types of games. Real-time strategy games, for instance, person changed a batch since Dune II archetypal appeared. Later games similar Command & Conquer and StarCraft kept the aforesaid basal RTS operation but added caller features similar antithetic factions, high-tech units, and caller gameplay twists. There are plentifulness of iconic games you didn't recognize were knockoffs.

Competition isn’t ever a atrocious thing, it creates a rhythm wherever developers instrumentality ideas from palmy games, alteration them, and marque them adjacent stronger, is bully for the industry. Unfortunately, Nintendo is immense and has utilized its powerfulness and connections to stifle contention before. To sanction a fewer examples listed from the Console Wars book by Blake J. Harris (one of the champion books to larn the past of gaming):

  • Nintendo required third-party developers to motion agreements that severely restricted the fig of games they could merchandise a twelvemonth for the NES. This forced developers to prioritize Nintendo's strategy implicit competing consoles, arsenic they simply couldn't spend to merchandise the aforesaid measurement of games elsewhere.
  • Those aforesaid developers often had to hold not to merchandise their games connected different platforms (like Atari and later, Sega) for a definite period, giving Nintendo's platforms a important contented advantage. Developers gained astir thing from this, and developers agreed because...
  • Nintendo was the sole shaper of NES cartridges, giving them important power implicit supply. They could, and allegedly sometimes did, bounds the fig of cartridges disposable to developers who weren't afloat compliant with their demands.
  • There person been allegations that Nintendo pressured retailers to springiness preferential support abstraction to NES games and hardware, sometimes astatine the disbursal of competing systems.
  • Do you wonderment wherefore Nintendo products ne'er get cheap? Nintendo was accused of (and even settled a price-fixing suit over) colluding with retailers to guarantee consumers paid a definite terms for its products, careless of however good they sold.

Nintendo enactment successful patents after Palworld was released, meaning Nintendo did not ain those gameplay elements, which is simply a fishy happening to bash erstwhile a crippled becomes contention with 1 of your biggest IPs. It shows however acold Nintendo volition spell to support immoderate spot from existent competition.


I've named plentifulness of games that took basal elements and built upon them to signifier the manufacture we cognize today. If Stardew Valley oregon immoderate of those games were scrutinized similar this, they astir apt would not person been made, oregon astatine the precise slightest faced ineligible challenges that led to their shutdown.

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