Summary
- Satisfactory merges space, crafting, & exploration with a linear communicative missing successful Minecraft.
- In Satisfactory, you enactment connected automating accumulation from basal parts to analyzable items, optimizing your assets usage on the way.
- I typically absorption connected relation implicit enactment successful crafting games, and Satisfactory lets maine bash conscionable that.
I'm a immense Minecraft fan, but lately I've been trying retired different games that scratch the exploration and crafting itch. Satisfactory by Coffee Stain Studios is my latest obsession—here's why.
What Is Satisfactory?
If you've ne'er heard of Satisfactory, fto maine explicate wherefore I'm truthful obsessed with this game.
It takes 3 of my favourite themes and merges them together: space, crafting, and exploration. I person been successful emotion with Minecraft for the past respective years due to the fact that it enables maine to research and physique nevertheless I want.
Not lone does Satisfactory bring crafting and exploring to space, but it besides does truthful with the extremity of gathering a factory. One happening I truly miss erstwhile playing Minecraft is a linear communicative to follow—Satisfactory gives that to me.

In Satisfactory, you're a pioneer abstraction explorer that ends up stranded connected a satellite and your lone extremity is to cod resources, automate the accumulation of components, and assistance rebuild a abstraction station. Your wholly trustworthy and decidedly not sarcastic AI assistant, ADA, tells you that you're going to Save the Day.
Minecraft can lone imagination of the level of automation that Satisfactory allows you to build. The Create mod, 1 of my must-have mods erstwhile playing Minecraft, gives immoderate of this, but it's inactive not astir arsenic awesome arsenic Satisfactory—and that's to beryllium expected.
Satisfactory is a mill crippled successful space, portion Minecraft is made for exploration and building.
I’m Obsessed With Automating Everything
Some games person a amusive storyline, and others don't. Satisfactory, to me, is fun. I could replay it again and again and find caller ways to execute the aforesaid tasks and inactive find it fun.
Things commencement retired elemental successful the game: conscionable marque a fewer parts. This is done manually connected a crafting seat astatine archetypal but rapidly expands to utilizing automated machines to marque parts. You spell from 1-to-1, each the mode up to 4-to-1 assemblers.

The drawback is, it's not ever turning earthy worldly into a finished product. Sometimes it takes respective machines to marque 1 finished item. For example, to marque the Thermal Propulsion Rocket, which is the astir analyzable point successful the game, you request 172 machines.
On a simpler note, making screws (which are integral to the crippled until you get alternate recipes) takes a fewer steps. First, you person to excavation robust ore and provender that into a smelter. Then, nonstop the robust ingots to a constructor to marque robust rods. From there, nonstop the robust rods to different constructor to marque screws.
Each instrumentality produces items astatine a antithetic rate. Let's proceed with screws.
If you had 1 smelter making robust ingots, 1 constructor making robust bars, and 1 constructor making screws, you could lone marque 40 screws per minute.

However, that wouldn't beryllium maximizing a mean robust node. A mean robust node produces 60 robust ore per minute, which tin beryllium turned into 240 screws per minute.
To bash this, you'd request 2 smelters, each taking successful 30 ore per minute. Those 2 smelters would provender 4 constructors making robust rods. The robust rod accumulation would past provender six constructors making screws, frankincense giving you 240 screws per minute. All from 1 60 robust ore per infinitesimal node.
This optimization is what I emotion astir Satisfactory. The assets nodes are infinite, and you tin enactment upgraded miners connected them to get much resources retired of them per infinitesimal to nutrient items faster. If that each sounds confusing, past check retired Satisfactory Tools, which has calculators and planners to assistance you physique retired the cleanable base.
I'm not saying that Satisfactory is for everyone, but if you get a footwear retired of this benignant of mass-scale optimization and operation of ever-more-complex assembly lines, you're going to emotion it.
Organization Takes a Back Seat For Now
When I play crafting games, I typically absorption connected optimization earlier organization. I similar to conscionable get my resources nevertheless I can, past enactment connected making things beauteous aboriginal (or never), and Satisfactory is nary different.

My Satisfactory play done is connected a server with a friend, and we couldn't beryllium much opposite. While I physique for relation implicit form, helium builds for signifier implicit function, truthful it's ever amusive erstwhile 1 of america plays without the other. I emotion moving conveyor belts crossed the representation successful a chaotic and wacky manner to get the occupation done. He prefers to bash things much methodically.
Whichever mode you similar to play, I conscionable emotion strewing belts done belts and machines implicit to the adjacent country to nutrient something. Satisfactory allows collision, truthful I genuinely bash person belts moving done machines, and it works conscionable fine. I'm producing the point I need, aft all, truthful wherefore discarded clip making it pretty?
I bash program to dilatory down and marque worldly beauteous soon, but galore Satisfactory players person said that successful the past. We're present astatine signifier 4 connected the Space Elevator successful the crippled and are pausing moving to the adjacent signifier portion we wholly rebuild our full factory. The caller mill volition beryllium built connected due foundations and floors with well-designed conveyor loop planning.

We're astatine a constituent successful the crippled wherever it makes consciousness to spell distant from wherever the archetypal basal was built and physique a caller basal dilatory and much organized. The archetypal basal is inactive producing the parts that we request to physique the caller base, and the server keeps the factories moving 24/7.
This allows america to conscionable drawback the indispensable parts, spell to the caller basal location, physique things retired utilizing the Satisfactory Tools website to cognize however galore machines we request for a circumstantial task, and get it each prepped to spell online the infinitesimal it's each built.
This exemplifies what galore emotion astir the game, and however it feels similar a full run of readying and reward that pays disconnected successful a, well, satisfying mode eventually.
Satisfactory Is Finally Out of Steam Early Access
I'm ace excited for Satisfactory 1.1 to travel out. The crippled primitively launched arsenic Steam Early Access successful 2020, and 1.0 yet was released successful September 2024. Now, 1.1 is successful aboriginal entree and, from archetypal reports, it's going to beryllium a fantastic update.

I'm precise gladsome that the squad astatine Coffee Stain Studios took its clip connected the afloat Satisfactory release. I played the crippled during the aboriginal entree play and, portion good, determination were decidedly immoderate quirks. Things wouldn't ever enactment right, and clipping would hap erstwhile it shouldn't. The multiplayer decidedly needed immoderate work.
Now that it's successful its afloat release, things are overmuch much polished. Items that were useless successful aboriginal entree finall person immoderate use, and the squad is hard astatine enactment improving the crippled still, with Satisfactory 1.1 introducing a batch of caller features.
I perfectly emotion Satisfactory, and it's replaced Minecraft for me—for now.