Summary
- Microsoft recreated Quake 2 utilizing AI but failed to present a creaseless gameplay experience.
- AI-generated games deficiency existent structure, making them rigid, unresponsive, and often random.
- The Quake 2 AI demo from Microsoft feels much similar a hazy imagination than a game.
Microsoft’s large Muse AI task has created a basal but awesome AI-generated mentation of the classical shooter crippled Quake 2. This task is expected to correspond an important determination guardant successful utilizing artificial quality for making video games, showing however AI could wholly alteration however games are developed.
But I've played it, and I tin accidental that each it does is amusement however acold the exertion is from the extremity Microsoft has set.
Microsoft Remade Quake 2 With Muse AI

The Quake 2 project uses Microsoft’s World and Human Action Model (WHAM), a astute AI strategy designed to make crippled visuals connected the spot and mimic however players enactment successful real-time. WHAM works similar different AI models that make substance oregon images, but alternatively of words oregon pictures, it’s trained connected immense amounts of crippled data.
For this Quake 2 version, the AI was trained utilizing tons of recorded gameplay from the archetypal game. This footage helped the AI larn however the crippled works, however levels are built, and what the graphics look like. By studying this data, WHAM tin make caller frames of Quake 2 gameplay instantly arsenic the subordinate moves and interacts.
The effect is simply a playable acquisition wherever the AI makes each framework successful existent time. The controls are simple, utilizing the keyboard to determination and interact. The AI builds the crippled satellite arsenic the subordinate explores, making levels recognizable and new.
Microsoft’s main absorption for this task isn’t to marque a crippled they tin merchantability but to amusement disconnected what Muse AI tin do. The thought is to beryllium that AI could someday make afloat games without needing arsenic overmuch manual coding and level design. Microsoft sees Muse arsenic a instrumentality that mightiness assistance crippled developers successful the aboriginal by speeding up aboriginal investigating and contented creation.
It Plays Terribly and Input Response Is Bad
The Microsoft AI-made mentation of the Quake 2 remake was highly frustrating and confusing to play and thing similar the smooth, accelerated enactment of the archetypal game. I wouldn't adjacent telephone it a game, but a tech demo that runs poorly. The archetypal large occupation was the unspeakable framework rate—it runs truthful dilatory and choppy that it felt much similar flipping done slides successful a PowerPoint presumption than playing a accelerated shooter.
Instead of moving smoothly, the quality connected the surface moves successful a jerky, glitchy way, making adjacent elemental things similar walking astir consciousness difficult. It feels similar you're driving a vessel that has a dilatory effect clip for steering and stopping. I wouldn’t accidental it’s astir "control," but much astir guiding the crippled connected what should happen.
The graphics were conscionable arsenic bad. Everything looked blurry and lacked detail, worse than adjacent overmuch older games. Enemies are hard to marque retired since they're mostly conscionable vague shapes with missing textures and stiff animations. They're much similar weird ghosts than existent threats. The levels themselves are besides poorly designed, with muddy, unclear textures.
On apical of each that, the controls didn’t enactment properly. Basic actions similar aiming and shooting often had delays oregon didn’t enactment astatine all. There were plentifulness of times that I pulled the trigger, but thing happened, and enemies conscionable didn't instrumentality harm erstwhile they should have. Even alien enemies would sometimes vanish during a fight, lone to popular up determination other a 2nd later.
The full acquisition was profoundly confusing and unpleasant. The unspeakable framework rate, disfigured graphics, and breached controls made the crippled consciousness unreal and hard to understand. Even elemental things similar walking down a hallway became frustrating due to the fact that the crippled would alteration the full level erstwhile I walked into a partition and past turned around.
It's a Lot Like Minecraft AI With Random Generation

The Microsoft AI-made Quake 2 demo and the fan-made Minecraft AI project enactment likewise erstwhile it comes to creating crippled worlds successful existent time. Both usage AI models trained connected immense amounts of gameplay footage to physique levels and crippled elements arsenic you play. This is simply a batch similar how AI Chatbots are trained.
Unfortunately, due to the fact that of this, they besides stock a large problem. The worlds they marque are often random and don’t marque overmuch sense, changing arsenic users play. Neither crippled keeps things the aforesaid for long; instead, parts of the satellite popular successful and retired of beingness oregon alteration abruptly arsenic the subordinate moves around. This means that thing stays the aforesaid erstwhile the subordinate isn’t looking straight astatine it, which is simply a large flaw successful this benignant of system.
Basically, the crippled satellite lone exists wherever the subordinate is presently focused, making everything consciousness breached and confusing. Another crushed these 2 projects consciousness alike is that they some usage a method called "next-frame prediction." The AI looks astatine what the subordinate is doing close present and tries to conjecture what should hap adjacent without really knowing however the crippled satellite is expected to work.
This is thing similar mean crippled engines, wherever the full satellite is ever there, pursuing wide rules. Because of this, some games enactment successful weirdly akin ways. In the Quake 2 demo, levels and enemies alteration wholly oregon vanish for nary reason, conscionable similar however the Minecraft AI often swaps retired chunks of the satellite for wholly antithetic ones erstwhile the subordinate turns away.
Microsoft has plans to help marque games with AI, but I'm not definite however this volition help. At slightest with manual work, the developers tin power what happens and show however the crippled works. Instead, this is similar an AI guessing astatine what the developer wants it to bash based connected what has been shown to it implicit hundreds of hours of gameplay.
Muse Isn't There Yet (and Won't Be for a Long Time)

While Microsoft's Muse AI's instrumentality connected Quake 2 is an awesome technological step, each this proved was that AI is obscurity adjacent acceptable to afloat oregon adjacent partially regenerate quality developers erstwhile making video games. Right now, AI inactive struggles with keeping the satellite together, fto unsocial responding to players successful a earthy way. These are large obstacles that would request to beryllium flooded earlier AI could realistically marque games with Muse similar Microsoft wants.
One of the biggest weaknesses of existent AI is that it doesn’t person existent creativity oregon originality. Models similar Muse larn from existing data—in this case, accusation from past games. They’re bully astatine copying styles and patterns they’ve seen before, but they can’t travel up with wholly caller ideas oregon designs. What they nutrient is based connected what already exists, meaning it’s much of a clever transcript than thing caller and groundbreaking.
This dependence connected pre-existing worldly makes it hard for AI to make games that are genuinely innovative. While AI mightiness beryllium capable to tweak acquainted crippled mechanics successful antithetic ways, it can’t marque the benignant of big, imaginative jumps that pb to genuinely unsocial and memorable gaming experiences.
While AI tin simulate basal subordinate behavior, it has occupation predicting unexpected actions oregon adapting smoothly to antithetic play styles. That's ever been the main occupation with AI. This makes the gameplay consciousness rigid, predictable, and yet little enjoyable. Without the quality to respond successful a nuanced way, AI-generated games consciousness similar a punishment to effort and play through. I had a headache aft the archetypal 10-minute play session.
There’s besides the contented of however overmuch vigor these ample AI models use. Running them requires a immense magnitude of power, which raises concerns astir however costly they whitethorn beryllium to operate. The precocious vigor costs whitethorn not beryllium worthy the usage Microsoft wants to bring from it. The institution intelligibly wants this to beryllium a instrumentality successful crippled development, but it doesn't consciousness anyplace adjacent acceptable for it.
The aboriginal of crippled improvement astir apt won’t impact an AI takeover astatine this rate. It is truthful atrocious that I americium blown distant by the information that Microsoft wanted this out. If you consciousness similar AI volition instrumentality implicit quality jobs, play the Quake 2 AI version, and you'll consciousness a batch better.