I emotion my consoles, but 1 happening I often find myself not liking is atrocious console ports. PCs are large for gaming successful their ain right. arsenic are consoles, but the 2 are not ever equal. There are definite games I cannot ideate playing connected thing different than consoles. However, immoderate games are conscionable amended played connected PC, beryllium it for method reasons oregon arsenic a effect of a terrible console port. These are immoderate of my favourite PC titles that person unspeakable console versions and ports that I highly urge you enactment distant from.
1 Fallout: New Vegas
You knew a Bethesda crippled had to beryllium here.
Fallout: New Vegas is the prodigal lad of the series. Though it’s not my idiosyncratic favourite (hate maine each you want, Fallout 3 is inactive my favourite successful the series), arsenic idiosyncratic who’s enactment a batch of hours into the game, I tin confidently accidental it’s an unthinkable RPG experience.
Few RPGs tin lucifer the penning and branching narrative. Yet, erstwhile it initially released, it was an implicit mess. The crippled was criticized for galore of its method issues, which is simply a existent shame, since if it wasn’t for the bugs and glitches, it would astir apt person been arsenic well-received arsenic its predecessor.
Fans of Bethesda are well-acquainted with the buggy quality of Bethesda games. But backmost then, New Vegas, and nary 1 had it worse than console players.
The crippled was incredibly glitchy, which made it astir intolerable to play the game. Now, the PC mentation wasn’t each sunshine and radioactive rainbows. It had its just stock of problems. In New Vegas, however, method issues and bugs were far more prevalent connected consoles. At slightest the PC mentation had the caveat of the modding assemblage that could robust retired the bugs. Console players were simply cursed with a breached game, and the lone happening they could bash was hold for immoderate fixes.
2 StarCraft 64
A downgrade of the RTS classic.
StarCraft 64 is the oldest crippled connected this list. Released astatine the crook of the millennium, successful 2000, 2 years aft the archetypal release, StarCraft 64 is notoriously 1 of the worst console ports of a crippled that was fantabulous connected the PC.
Adapting rodent and keyboard controls to modern console crippled pads is already a challenge. Now ideate doing this for a real-time strategy crippled that requires tons of tiny inputs astatine a breakneck speed. And now imagine doing each that for the N64 controller.
The N64 is an unthinkable console, but that controller tin beryllium a nightmare to handle. It’s hard to ideate playing a crippled similar StarCraft utilizing the N64 controller without immoderate further accessories.
On apical of that, the N64 larboard of StarCraft besides had a important graphical downgrade (understandable), nary online multiplayer options (also makes sense), show issues (I don’t spot thing incorrect present either), and it chopped the dependable acting retired of the crippled (now that is my last straw).
If you privation to replay this classical and your lone transcript is the 1 for the N64, it’s astir apt a bully thought conscionable to bargain it for the PC.
3 Silent Hill HD Collection
An HD postulation that someway looks worse.
The Silent Hill bid is 1 of the champion bid of fearfulness games ever created. Few games to this time tin lucifer the masterful ambiance and acheronian code that those games were capable to make decades ago.
Luckily, we were graced with a remaster of the legendary Silent Hill 2 successful 2024, but if you privation to replay the older games successful their archetypal form, it’s highly recommended you debar the Silent Hill HD Collection for the 7th procreation consoles (PS3 and Xbox 360).
Released successful 2012, astatine the process extremity of the console generation, the Silent Hill HD Collection was met with a batch of criticism. Despite being marketed arsenic an HD remaster of the archetypal 3 games released for the erstwhile 2 console generations, the Silent Hill HD Collection someway had worse visuals than the archetypal releases.
The HD postulation featured muted colors, visibly worse textures, and distorted visuals arsenic a effect of stretching the games to acceptable a 16:9 facet ratio.
On apical of that, determination were besides galore audio issues, specified arsenic atrocious lip-syncing and dependable effects that were outright missing. If you’ve played immoderate of the archetypal Silent Hill games, you cognize that dependable plays an integral relation successful the games’ atmosphere, which lone adds to the catastrophe that is the Silent Hill HD Collection.
Here's a punctuation from a reappraisal that should overgarment a wide representation of the sentiment astir the HD Collection backmost successful 2012:
“Incomplete, glitchy, and visually degraded, Silent Hill HD Collection is Konami’s top insult to the series.”
— Destructoid review
That's beauteous scathing and understandably so. In immoderate case, if you privation to play the aged Silent Hill games connected newer tech, either get the Silent Hill 2 Remaster oregon simply bargain the aged ones and play them connected your PC.
4 Cyberpunk 2077
So overmuch controversy, truthful small time.
Cyberpunk 2077 was specified a immense blunder, truthful overmuch truthful to the constituent that Sony adjacent pulled it from the PlayStation store. Sure, present the crippled has been fixed (mostly), and a batch of caller contented has been added. But looking backmost connected each the hype that was built up implicit the years, it’s inactive brainsick to deliberation however overmuch of a fumble the motorboat of Cyberpunk 2077 was.
There’s a metric ton of footage showcasing the bugs, glitches, and each mode of different method issues that plagued the crippled successful its archetypal year. But contempt the crippled being hilariously buggy crossed each devices, nary 1 had it worse than PS4 and Xbox One players.
Now, you could marque the statement that Cyberpunk 2077 was released aft the 9th procreation of consoles (PS5 and Xbox Series X), truthful it was optimized for much almighty hardware. However, it was released lone a period aft the caller consoles, truthful a immense chunk of radical played it connected their PS4s and Xbox Ones.
You cognize each astir the catastrophe that was the Cyberpunk 2077 motorboat and its oversea of method issues. Here's a precise constricted database of what those issues were:
- Severe framework complaint drops (often 15–20 FPS oregon little connected PS4/Xbox One).
- Frequent crashes.
- Delayed texture pop-in.
- Poor gully region and plus streaming issues.
- Broken quest triggers.
- Objects oregon NPCs clipped done the environment.
- Combat AI was hardly functional.
- T-posing NPCs.
- Characters' faces oregon bodies not rendering correctly.
- Inventory glitches (disappearing items, incorrect tooltips).
As with the PC version, gamers had the enactment of fixing Cyberpunk 2077 with mods to immoderate extent. But past again, that was similar putting a Band-Aid connected an unfastened wound.
If you were 1 of the mediocre souls who had to play Cyberpunk 2077 connected the 8th console generation, you were successful for a precise atrocious time. And portion the PC had loads of method issues arsenic well, it was inactive the champion mode to play the game; “best” is utilized precise loosely here.
5 SimCity
A metropolis builder that should person stayed connected PC.
I emotion each my Nintendo consoles; stationary, portable, doesn’t matter. They ne'er neglect to astonishment maine with their innovation. But careless of however I consciousness astir the Nintendo consoles, I indispensable admit that they’ve ever lagged down the contention connected a method level. Which is fine, since a batch of the games don’t request the latest hardware to run. So, erstwhile you person consoles with constricted power, what benignant of games should you not port onto them? A metropolis builder, that’s for sure.
Only 2 different SimCity games ever made it to consoles, which were SimCity 2000 and SimCity 64.
However, for a little play betwixt 2007 and 2008, the SimCity franchise made its debut connected the Nintendo Wii and Nintendo DS consoles with 2 games: SimCity DS, SimCity Creator for the Wii, and SimCity Creator for the DS.
As you’d expect, these games were very, precise watered down erstwhile compared to their Windows and macOS counterparts. Fundamental gameplay features, specified arsenic zoning and economy, were barebones.
The UI and controls besides took a large hit. The UI was precise cumbersome and finicky to control. Doing thing arsenic elemental arsenic zoning oregon placing a gathering required you to navigate a ton of menus, portion trying to property these elephantine buttons that were truthful communal successful the Nintendo Wii UI. And also, yes, the SimCity Creator for the Wii besides leaned hard into the question controls, and no, they were not amusive to usage astatine all.
And worst of all, it could hardly beryllium considered a metropolis absorption simulator. You could spam zones without overmuch thought and inactive extremity up with a thriving city.
SimCity has ever been a simulation of what it would beryllium similar to tally a real-life city. So, erstwhile your “simulation” crippled lacks immoderate realism, you person a superior occupation connected your hands.
I emotion SimCity, I emotion the Wii and DS, but the 2 weren’t made for each other. Instead of playing a bare-bones metropolis builder, I’ll conscionable footwear up Super Mario Galaxy for the 700th time.